Alan and I were playing around with Gruntz - here are a few pictures of our Weird World War 2 game, complete with hover-T43s with vibrocannon and Sherman Lasertanks...
Hellboy and Captain America were there on the US side, though I don't seem to have any pictures of them.
Alan has also put some pictures and notes from this game on his blog...
Showing posts with label gruntz. Show all posts
Showing posts with label gruntz. Show all posts
Tuesday, September 11, 2012
Saturday, August 04, 2012
Rough riders - part 1
Just a quick update of what's on the board at the moment; legs for a squad of rough riders. Made from the hip and boot bits of a pair of Cadian legs, with a bit of copper wire to get the leg length. Once they are completed, I will make myself a mould and cast enough for a squad.
They fit neatly onto a lizardman cold one, but I think they will fit horses as well if I want a second squad. They are a bit rough, but they'll do the job.
The other thing that's floating about at the moment is an idea of using WW2 figures to play Gruntz - some sort of alternative/weird world war stuff... twin lascannon Sherman, anyone :)
They fit neatly onto a lizardman cold one, but I think they will fit horses as well if I want a second squad. They are a bit rough, but they'll do the job.
The other thing that's floating about at the moment is an idea of using WW2 figures to play Gruntz - some sort of alternative/weird world war stuff... twin lascannon Sherman, anyone :)
Labels:
40k,
gruntz,
imperial guard,
scratchbuild
Tuesday, July 03, 2012
Playing Gruntz
Last night we played Gruntz in 28mm, with a mix of toys; I was using Wargames Factory and Games Workshop troops, 1/48 scale KV2 tanks and an Iron Man toy as a mecha; Alan used GW troops, Old Crow vehicles and GZG skimmers and wheeled guns.
We played much better in this, our second game. Less confusion over the shooting, and I had found two sets of eight pairs of different coloured dice so we could shoot a whole squad in one action. We still have some trouble with the weapons (there's no multi-shot 'heavy bolter/assault cannon' equivalent), but the area effect weapons make a decent proxy.
At the end of the day, we have arranged to play again in a couple of weeks, so that must show that the rules are good.
Playing the Assault and Battery scenario with three objectives; as defender, I get half my units on the board.
Gruntz squad, commander, heavy tank and a lascannon specialist defending the right hand objective.
Skimmer specialists with rockets coming round the woods.
Alan's troops prepare for an assault on the left hand objective.
Gruntz squad and the tank have been shredded, but Iron Man is there to save the day.
A sighting from his shoulder.
We played much better in this, our second game. Less confusion over the shooting, and I had found two sets of eight pairs of different coloured dice so we could shoot a whole squad in one action. We still have some trouble with the weapons (there's no multi-shot 'heavy bolter/assault cannon' equivalent), but the area effect weapons make a decent proxy.
At the end of the day, we have arranged to play again in a couple of weeks, so that must show that the rules are good.
Sunday, July 01, 2012
I.. am... Iron... Man...
Alan and I are going to give the Gruntz rules a try out using our 28mm collections. I was putting together a 300 point list when I realised that what I was creating was just a 40k Imperial Guard list. So I dug out an old IronMan toy and stuck him to a base. I will come back to it, but at the moment it's just a big mecha - I will replace the right arm with a cannon.
Sentinels from GW (the pink one has been paint stripped - somehow the red paint has stained the plastic underneath; figures from Wargames Factory.
Sentinels from GW (the pink one has been paint stripped - somehow the red paint has stained the plastic underneath; figures from Wargames Factory.
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