Thursday, July 19, 2012

Heavy weapon madness


I have another game of 40k on Monday, and I am hoping to try out the allies rules - an Imperial Guard list with chaos marine allies. What I have discovered is that I don't have enough heavy weapon stands. A search through the boxes in the loft has unearthed a stash of Blight Wheel robots that I am going to use as autocannon teams - two with their conversion kit, two with plastic autocannon mounted on their shoulders.




I've also made another couple of mortar teams from the Wargames Factory set, and another KV2 turret to give me a second Leman Russ Battle Tank proxy. Hopefully I can get paint onto these for Monday.

Saturday, July 14, 2012

More Dr Who converting

Work on the Dr Who's enemies army (counts as Necrons) is going on - this is the first in a unit of Cyberman assassins...



A small hole drilled either side of the head with a carefully bent wire threaded round, a tiny blob of greenstuff, a teardrop on each cheek. Simple stuff. The first head took about 45 minutes to get the wire bent to the right lengths; after that, about 10 minutes a piece.

Tuesday, July 03, 2012

Playing Gruntz

Last night we played Gruntz in 28mm, with a mix of toys; I was using Wargames Factory and Games Workshop troops, 1/48 scale KV2 tanks and an Iron Man toy as a mecha; Alan used GW troops, Old Crow vehicles and GZG skimmers and wheeled guns.

Playing the Assault and Battery scenario with three objectives; as defender, I get half my units on the board. 


Gruntz squad, commander, heavy tank and a lascannon specialist defending the right hand objective. 


Skimmer specialists with rockets coming round the woods. 


Alan's troops prepare for an assault on the left hand objective. 



Gruntz squad and the tank have been shredded, but Iron Man is there to save the day.


A sighting from his shoulder.

We played much better in this, our second game. Less confusion over the shooting, and I had found two sets of eight pairs of different coloured dice so we could shoot a whole squad in one action. We still have some trouble with the weapons (there's no multi-shot 'heavy bolter/assault cannon' equivalent), but the area effect weapons make a decent proxy.

At the end of the day, we have arranged to play again in a couple of weeks, so that must show that the rules are good.

Sunday, July 01, 2012

I.. am... Iron... Man...

Alan and I are going to give the Gruntz rules a try out using our 28mm collections. I was putting together a 300 point list when I realised that what I was creating was just a 40k Imperial Guard list. So I dug out an old IronMan toy and stuck him to a base. I will come back to it, but at the moment it's just a big mecha - I will replace the right arm with a cannon.


Sentinels from GW (the pink one has been paint stripped - somehow the red paint has stained the plastic underneath; figures from Wargames Factory.

Sunday, June 24, 2012

Imperial Guard HAWS

Looking through the bits box last night, I found a load of wheels. Since I'm getting started on painting up all the Imperial Guard I have had laying around for ages, I thought I could make use of them to mobilise some of the heavy weapons. So... I present the Heavy Automated Weapons System; three lascannon making up a heavy weapons squad.


Stub axles on the wheels from plastic rod, square section plastic tube for the axles, lascannon from razorbacks. Quick and easy.


Okay, a bit too easy - I added a bit more plastic to the sides of the platform to make it look a bit more solid, and some front bumpers. I will add some stowage on the back and a light on the front, but basically that's it. All I need now is a single crewmember for the squad - I will scratchbuild his arms so that he's using a remote control like you get for RC cars.